Scaling Radar — August 9
2026-08-09
970 in scoring, 40 above the threshold.
New alerts
Seventeen, five of them meaningful. The other twelve — one country, zero reviews, noise.
Escape from ChungaChanga (Spaghetti House) — alert of the day: fourth day since release and already 16 countries, #1 in Norway, 1,172 reviews a day. Geo in one salvo — western and northern Europe plus US, IL, SG. Catching it earlier was physically impossible.
X-HERO:BLADE (K3GAMES) — spent a week in a single country at #54–97, today 6 countries, #4 in Singapore, the install bracket jumped to 50k+. A textbook exit from soft launch into a phase.
Cyber Strike Manager Idle (Payge, 30 days) — 19 Top Free countries and #4 in Denmark, but the main thing is in Grossing: 39 countries and #11. The money is running ahead of the buying — more in the second post.
Jelly Busters (Moon Active) — a modest 7 countries in Top Free, but the game sits in Grossing in 23 countries, and on iOS it has meanwhile rolled out 5 → 25 countries in a week with a best of #2. Both platforms: Moon Active is launching a new puzzle for real.
Ultimate Traffic Bike Driving (Arcane) — 36 countries, #4 in Vietnam, 1M+ installs. But 44 days and wide geo — caught late, already rolled out.
Breakdown
Priority to the young ones with narrow geo — that's ChungaChanga (4 days) and X-HERO (6 countries at the start). Among the ongoing ones: Jewelscapes (LoveColoring, 30 days) — 13 → 17 countries in a day, US, JP and Scandinavia; the smoothest "start of a phase" profile for a second day running. Astro Merge (Gimica, 9 days) — 7 → 9 countries, still strictly tier-1, #6 in Singapore. Don't Pop! (Gimica, 118 days) — 19 countries, #3 in Singapore, a third day of growth.
Movement
Endless Puncher (Rollic, 69 days) — 4 → 12 countries and #48 → #11 in a day, install bracket up. Rollic has started pouring.
MHA: UNITED SURVIVAL — Android 25 → 42 countries in a day at #1 in Top Free. A license, but nobody switched off the buying underneath it.
Take Off Bolts — yesterday we wrote it off as a collapse (28 → 6); today it's 32 countries and #34. There was no collapse, there was a one-day dip — logging our own mistake.
Confirmed deflations: Brainrot Hide and Seek 29 → 2 in four days, Ragdoll Monster Sandbox 28 → 10, Build Block 3D 33 → 10 — all three trending down smoothly, without bounces. Lordrush (Century, iOS) rolled back 19 → 15 after yesterday's acceleration.
Royal Smash! (Cypher) holds both platforms: iOS 38 countries and #1 in Turkey, Android — all 47.
Publishers
Gimica — Don't Pop! and Astro Merge, both growing for a third day in a row. Moon Active — Jelly Busters on both platforms at once. Cypher — Royal Smash on both. HYDEMIND — two titles (Anagrammy #13, Don't Say It #24) surfaced in Italy on the same day: looks like a batch test of word games.
Scaling Radar — Money, August 9
Grossing ahead of the buying
Cyber Strike Manager Idle (Payge, 30 days) — 39 countries in Grossing and #11 with 19 Top Free countries. All week the game has held Grossing in the 13–39 country range with ranks #11–24, while the buying catches up gradually: 8 → 19 countries over the same week. The "monetization first, scale later" profile is the healthiest possible and the rarest on the list.
Jelly Busters (Moon Active) — the same picture: on Android, Top Free is only 7 countries, but Grossing is 23 countries and #24, steady all week. Purchases $0.49–99.99. Plus a parallel iOS rollout 5 → 25 countries. Moon Active isn't testing — it's already collecting revenue.
First penny
Two from yesterday's "volume is there, money isn't" list entered Grossing for the first time today: Ocean Block Shoot (HM Games) — one country, #100 in Czechia, and Loop Master (Pleasure City) — one country, #95 in Colombia. Symbolic, but the zero is broken; a week will show whether it carries.
Install brackets
Bus Loop: Jam Master (Shoyo) — bracket up to 500k+, and Grossing expanded to 9 countries. The game is 108 days old, the scaling is late, but the money is catching up with the volume.
Endless Puncher (Rollic) — bracket up against a one-day geo surge 4 → 12 and a purchase catalog up to $179.99; in Grossing it's still 4 countries as a tail.
X-HERO:BLADE (K3GAMES) and Dream Tiles (Magic Products) — brackets up as well, both at the very start of the geo rollout.
Volume is there, money isn't
Meowdoku (Oakever) — 36 countries, #1, 10M+ installs, catalog $3.99–69.99 — and a sixth day in a row of zero countries in Grossing. At 107 days that's no longer "early," that's a diagnosis: the IAP don't work, the game lives on advertising despite the declared catalog.
Ghost Sniper (Alda, 96 days) — 46 countries, 1M+, purchases up to $199.99, one country in Grossing at #98. Unchanged, the profile remains worrying.
Coin Merge Fortune (Vletutors, 35 days) — the question is closed from the other side: the game has no purchase catalog at all, monetization is purely ad-based, and an empty Grossing is what its design calls for. 12 countries, #5 in Thailand, growing steadily.
Jigsaw Drop (Runyou) — the same category: 46 countries, 1,126 reviews a day, 1M+, no purchases — an ad model, zero in Grossing is not an alarm.