Scaling Radar — August 8
2026-08-08
951 in scoring, 40 above the threshold.
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Twenty-one, seven of them meaningful. The other thirteen — one country, zero reviews, noise.
BALL x PIT (Devolver) sits at the top of the list: 1 → 33 countries, #17 in Canada. But its Grossing coverage collapsed at the same time from 41 countries to 6 — that's what a paid game being switched to free looks like, not user acquisition. Pass.
Jewelscapes: Color by Number (LoveColoring, 29 days) — 4 → 13 countries, entry into the US, CA, JP and Scandinavia, installs jumped 10k+ → 50k+. Best newcomer of the day.
Water Sort! 3D (Flyfox, 193 days) — 6 → 15 countries at once: a reactivation of an old title, not a launch. People Jam (Solid Games, 57 days) — 892 reviews/day, +20%. Fish World — 0 → 6 countries, exactly Scandinavia plus CA and NL: a tidy Nordic soft launch. Dream Tiles (Magic Products, 51 days) — 0 → 3 (CZ, JP, KR).
Breakdown
Royal Smash! (Cypher) — both platforms, and this is the main storyline of the day. On Android the game is already fully rolled out: 47 countries, #1 in Korea, Top Grossing #15 in Pakistan and 47 countries of coverage, 1M+ installs, 4,582 reviews a day. The buying is paying off worldwide. On iOS the same game is only 29 → 38 countries and 39 days from release, #1 in Turkey — there the phase is still running. Android shows how it ends.
Coin Merge Fortune (Vletutors, 34 days) — 7 → 12 countries, #5 in Thailand, 438 reviews a day, +12%. Installs passed two brackets in three days: 10k+ → 100k+. Grossing is empty, but at 34 days that's normal. A fourth day in a row of growth in both geo and volume — the smoothest phase profile.
Astro Merge (Gimica, 8 days) — 0 → 7 countries, strictly tier-1: AU, CA, DE, DK, GB, SG, US. #6 in Singapore with two reviews a day. There's no volume yet, but the geography is expensive from the first step — the publisher isn't testing on the cheap stuff.
Lordrush (Century Games, iOS, 20 days) — 11 → 19 countries, #5 in Australia. Twenty days and narrow geo — we're catching it at the beginning, not in the middle.
Don't Pop! (Gimica, 117 days) — 2 → 18 countries in three days, #4 in Singapore, reviews +29%. Yesterday it was the best name, today it confirmed it.
For contrast, the ones we caught late: FurrJam: Hop In! (EASY PLAY) 25 → 36 countries and the install bracket 100k+ → 500k+, but 177 days. Bus Loop: Jam Master (Shoyo) 18 → 28 countries, #9 in Brazil, Grossing in 8 countries — 107 days. Both are already scaled.
Movement
Medal Hunter (Ten Square) 22 → 31 countries and #16 → #6 in Czechia — but Grossing fell from 8 countries to 2: volume is growing faster than money. Cookingdom (ABI) 28 → 33, #33 → #26, a smooth fourth day. CubeAway (GOODROID) 19 → 27, entry into western Europe and the US. My Garage 6 → 13.
In the red: Build Block 3D (Tappy) 33 → 12 countries and #12 → #28 — a collapse. Ragdoll Monster Sandbox (Sprigame) 28 → 9. Brainrot Hide and Seek (Hapix) 29 → 4. Take Off Bolts 28 → 6. Escape Tsunami (oZ Studio) 33 → 20.
Publishers
Gimica GmbH — +25 countries across four titles, two of them candidates (Don't Pop!, Astro Merge). A synchronized salvo, the publisher needs watching as a whole.
Century Games — +20 across five titles and on both platforms at once: Lordrush and Hotel Legacy on iOS, Hotel Legacy, Family Farm Merge and Just Desserts on Android.
Cypher Games — both platforms with one title, see above.
Portfolios folded up: Tappy −23 countries across two games, oZ Studio −16, Sprigame −15, KAYAC −14.
_Deltas are over 3 days, not 24 hours._
Scaling Radar — Money, August 8
Yesterday this section said "the wave is over": over two days exactly one game jumped its install bracket upward. That was premature — today there are 37 of them in a single day. The pause was a pause, not an end.
Install brackets
Mini Soccer: Football Cup (TSACom, 40 days) — 1M+ → 5M+, with 46 countries and #1 in Top Free. Coin Merge Fortune — 10k+ → 100k+, two brackets at once. FurrJam (EASY PLAY) 100k+ → 500k+. Steal Monster (Sprigame) 500k+ → 1M+ — against the backdrop of the rest of Sprigame's portfolio crumbling. Hell Escape (Rollic) and I Am Janitor (Estoty) — 100k+ → 500k+ each. Ocean Merge (COOLYA, 8 days) — 500+ → 50k+, a hundredfold leap in the second week with eight countries and #1.
First time in Grossing
MHA: UNITED SURVIVAL (KLab, 19 days) — yesterday it was described here as "franchise release marketing, not user acquisition." Formally that's still true, but here are the numbers over 24 hours: Grossing 6 → 31 countries, #24 → #21, Top Free 25 countries and #1. License or not, monetization switched on almost instantly and broadly — a rare case where the money catches up with the buying in three days.
Solitaire Stack Sort (HM Games, 64 days) — 21 countries in Top Free and #15, but only the first two in Grossing. Boulder Pushers (PlayWill) — 6 Grossing countries against three in Top Free. Bus Crowd (Hyper Surfer, 51 days) — 3 countries. The "more money than buying" profile repeats for a third day in a row.
Grossing is growing
Knock Fever (Kite Games, 33 days) — Top Free 29 → 23 countries, while Grossing went 28 → 36 countries and #43 → #36. The buying was cut, the revenue didn't sag: the game has shifted from expansion to retention, and that's not the same thing as "deflated."
Tile Hole Master (PineappleGame) — Grossing 8 → 18 countries, #48 → #22, while Top Free is just 3 countries and #95. Pure retention with no buying.
Chirpy Sort (AIM TOP) — Grossing 19 → 36 countries with Top Free 35 → 30: the same picture as Knock Fever. Midnight Tales (Validus) 13 → 24 countries and #52 → #33. Hunting Rivals (KEYSTORM) — #10 → #4 and 17 → 27 countries.
Drone Strike: Gunship War (VNGGames, 11 days) — Grossing 4 → 10 countries and #60 → #39 in its second week of life. The fastest monetization on the list.
Volume is there, money isn't
Thirteen games hold 25+ countries in Top Free, zero in Grossing, and have purchases in their catalog — meaning they counted on IAP, and the IAP aren't coming.
- Mukbang ASMR: Idol Livestream (BLACKGEMS, 90 days) — 42 countries, #3, 5M+ installs, purchases $1.99–4.99, zero.
- Rebel Glam (31 Dress up Games) — yesterday it entered Grossing for the first time in five countries, today it dropped out again. 41 countries, 10M+ installs.
- Loop Master (Pleasure City, 19 days) — 37 countries, 1M+, purchases up to $99.99, zero. At 19 days it's still early, but the declared check size is serious.
- Meowdoku (Oakever) — 37 countries, #1, 10M+, zero. A fifth day without movement.
- Ocean Block Shoot (HM Games, 23 days) and Stack Smash (Tripledot, 26 days) — 26–33 countries each, purchases up to $99.99, Grossing empty. Young, but both are buying aggressively.
Separately, Ghost Sniper (Alda, 95 days): 47 countries, #9, 1M+ installs, purchases up to $199.99 — and over three days Grossing deteriorated from 2 countries/#78 to 1 country/#98. Yesterday this was a worrying profile, today it got worse.