Scaling Radar

Scaling Radar — August 17

2026-08-17

40 candidates, 6 new alerts.

New alerts

Boom Champions (NexorForge, Android, 50 days) — from zero into 5 countries in 24 hours: CA/GB/ES/PL/AR, #40 in Canada. Straight into tier-1, skipping the cheap test — that's how you enter when the creatives have already been run somewhere else.

Mafia City RP (Universe Game Labs, 56 days) — 40 → 43 countries, #9 → #3 in Belgium. Not HC, but the buying volume is noticeable.

World Builder Craft 3D (paygame, 187 days) — 19 countries, #47 → #37. Its age is against it: this isn't the start of a phase, it's a second life for an old title.

The other 3 — one country each, noise. Among them, Quack Bag: Duck Mafia (Noodle Games, iOS, 5 days) is holding VN #17 for the fourth day: early, but for now it's one country.

Breakdown

The most interesting thing today isn't at the top of the list.

Chickpot Load (Swatercolour, 18 days) — 2 → 8 countries in 24 hours, and all eight are tier-1 Europe: DE/AT/CH/DK/IE/IT/PL/CZ. The day before yesterday it wasn't in the charts at all. Eighteen days, eight countries, ranks #28–40 — exactly the point where the publisher decided the test adds up.

Makeover ASMR: Home Cleanup (SpeedZone, 5 days) — 2 → 3 → 5 countries, #69 → #37 → #20 → #17 over four days. TR/IN/AR/PE/VN, 100,000+ installs on day five of its life. Cheap geo, a steep curve, less than a week old. The best early case of the day, even though by score it isn't even among the candidates.

Perfect Bento: Block Master (Think Different, 33 days) — 1 → 2 → 5 → 7 countries, Korea #64 → #46 → #25 → #22. Fourth day of steady gains, geo moving into JP/TW/HK/MY. The curve isn't breaking.

For contrast: Mystery Dumpling: Unbox ASMR (Brocker Bus, 10 days) — 47 countries, #1, a million installs and 385 reviews a day. Ten days old and already rolled out across the entire geo: nothing to catch here, the phase was over in a week.

Movement

POINPY (Devolver) — 19 → 34 countries, #37 → #14 and a first entry into Top Grossing. Not HC, but the rollout is exemplary.

Boom Chip Battle 9 → 13 countries, #35 → #23. Find The Cat 2 (Agave) 32 → 39, HK #6. Crafty Blox World 17 → 20, #34 → #27. Snake Out 13 → 16. Jigsaw Drop on iOS 10 → 14, VN #9. Jewel Coloring on iOS 23 → 30. Dear passenger 4 → 7. Gold Miner Inc 18 → 20, holding #18.

Gave way: Slow Mo Strike on iOS 17 → 12 countries — KAYAC's second wave didn't go. Mukbang Scoop left the charts entirely. Water Sort 31 → 29.

Publishers

Tripledot — fourth day of portfolio moves: Get Color Pack (28 countries, #21, and money in Grossing for the first time), Angry Smash 9 → 11, Code Word on day three #68 → #39.

KAYAC — Ragdoll Skater is picking up Europe (20 → 21), Slow Mo Strike on iOS has contracted. The portfolio is carried by Android.

Nebula Studio — Zoodoku 28 → 29 countries (DK #10) and Tap Tile! at 45 countries with 1,340 reviews a day.

On both platforms: Jigsaw Drop (Runyou), Meowdoku (Oakever), Idle Cat Gunner. Zoodoku is on both too — but as two different games from different publishers.


Money — August 17

Pays off

Clone Run (Hyperlab, 31 days) — Top Grossing 3 → 20 countries in 24 hours, #60 → #22, while in Top Free it stands exactly where it stood, at three countries. Such a divergence is rare: the game is barely being bought at all, and people started paying in it in twenty countries at once. Installs are only 5,000+, purchases $0.99–24.99. The most interesting chart of the day.

Keyboard Escape: Speed Parkour (H2T Global, 54 days) — the only one today growing in sync: Top Free 17 → 22 countries, Grossing 11 → 22, #31 → #26. A million installs, purchases up to $169.99. Buying and revenue move along one curve — that's what healthy scaling looks like.

Mythic Survivors (Pixery, 74 days) — Grossing 15 → 36 countries, holding #13–14, while Top Free is only 7 countries. That's not buying, that's retention: the game is barely being bought and the money is being taken across the whole geo.

Human Rise: Idle Evolution (24 HIT Riga, 59 days) — Grossing 21 → 23 countries, #36 → #19, install bracket moved up. In Top Free, meanwhile, it slipped from #31 to #35 and lost two countries. Second day running with the same picture: expansion is over, the money is being taken.

Get Color Pack (Tripledot, 140 days) — appeared in Top Grossing for the first time: one country, CO #75. Yesterday I wrote that for an almost five-month-old title with 28 countries and an expensive catalogue, a zero in Grossing isn't "early" any more. One country at #75 isn't a refutation, but it's a first sign.

Volume grows, no money

Four titles confirmed install growth with a Play bracket, and not one is visible in Grossing:

Crafty Blox World (Tappy Game, 39 days) — 17 → 20 countries, ZA #27, the bracket jumped to a million, purchases $1.99–29.99. A million installs and zero chart revenue.

Angry Smash (Tripledot, 27 days) — 9 → 11 countries, bracket up, purchases up to $99.99. For 27 days that's fine, but the catalogue is expensive and the basket isn't visible yet.

Triple Harvest (Flyfox, 61 days) — bracket to a million, purchases up to $49.99, zero in Grossing. Geo meanwhile contracted 19 → 18: volume grows, the rollout doesn't.

Pattern Flow Logic (FOPS, 38 days) — bracket up, no purchases in the catalogue at all. Pure ad monetization, it won't be in Grossing at all.

Worrying

Meowdoku (Oakever, Android, 115 days) — 10,000,000+ installs, 35 countries, #1 in Australia, 1,747 reviews a day, purchases $3.99–69.99 — and zero countries in Top Grossing. Ten million installs with an expensive catalogue and a complete absence of chart revenue: either the catalogue doesn't work at all, or the game lives on ads and the IAP is there for show.

Loop Master (Pleasure City, 27 days) — 41 countries, AU #11, a million installs, purchases up to $99.99. It flashed in Grossing once, four days ago, at #98, and vanished. The rollout is wide, geo has stopped growing, there's no money — the most likely candidate for having its buying switched off.

Boom Chip Battle (Phone Games, 124 days) — today's best growth in Top Free (9 → 13 countries, #35 → #23), a million installs, and purchases in the catalogue at $0.99 a pop and a zero in Grossing. Four months, a cheap catalogue, wide buying: the economics are ad-based, and geo growth won't improve them.

Jewel Loop (TaTa Game, 52 days) — 17 countries, KR #7, 234 reviews a day, purchases up to $99.99, zero in Grossing for the seventh day running. Yesterday's conclusion stands.

Grossing contraction

Idle Cat Gunner (TREEPLLA) 38 → 31 countries, holding #10. Royal Smash (Cypher) 47 → 39, #18. Ghost Sniper (Alda) 8 → 3, #66 → #75. All three have an unchanged Top Free — it's the paying geo that's narrowing.

Pure ads

Cash Arrows (StatusWorld, 5,000,000+), Tap Tile! (Nebula, 1,000,000+) and Mystery Dumpling (Brocker Bus, 1,000,000+ on day ten) — none of them have purchases in the catalogue. They'll never be in Grossing, and that's fine: it's a different model.

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