Scaling Radar

Scaling Radar — August 29

2026-08-29

40 candidates, five new alerts. The main story today isn't a single game but a clone war around one mechanic.

Mystery Dumpling: three on one field

Brocker Bus holds the original — Mystery Dumpling: Unbox ASMR, 46 countries, #1, 5M+ installs. And on the same day, August 25, two titles came out on the same mechanic at once: Mystery Dumpling Glitter Unbox from HIGAME and Mystery Dumpling: Squishy Box from Brocker Bus itself.

HIGAME landed in 40 countries with a volley and hit #1 on day three. Brocker rolled its second one into 21 countries today, #25 in Indonesia, 100K+ installs in four days. Plus a new alert, Bracelet DIY: ASMR Charm Maker (HIGAME, 3 days, #47 NZ) — that's HIGAME's second clone in a week, because Bracelet Maker: DIY ASMR is a Brocker Bus title too, 34 countries, #2. HIGAME systematically takes the measure of Brocker's portfolio and ships a copy a month and a half later. Both are worth keeping in view, but HIGAME is the more interesting one: for them it's a conveyor.

Early ones

+1 Speed Slime Escape (Beos Studio, 29 days) — 2 → 11 countries, #15 in Vietnam, install bracket moved up. The geo is cheap Asian for now, and the pace has been steady for three days. The cleanest "start of a phase" on the list.

Wonder Castle: Triple Match (Eureka Games, 36 days) — 4 → 14 countries, #16 in Argentina, bracket up as well. A LATAM rollout, they haven't touched Europe yet.

KPOP Sandbox: Demon Hunters (Q8Power, 19 days) — 3 → 11 countries in a day, #29 in Ireland. Young, narrow, but it went straight into expensive countries — not a test, a first volley.

Goddess Diff (LanFei Dream, 22 days) — continuing yesterday's run: 11 → 27 countries in three days, #8 in Japan, 432 reviews a day. The acceleration is confirmed.

Craft & Survive: Village Life (Epus Group, 81 days) — 1 → 21 countries in three days, #16 → #10 in Taiwan. The age isn't early anymore, but the movement profile looks like the game was relaunched.

Movement over 24 hours

The sharpest geo gains were Car Driving Open World 3D (SpeedZone) 7 → 21 and Rope Flying Hero Prime 10 → 20. GOGO! Blast (Nebula) 24 → 33 with #42 unmoved — widening reach without climbing the chart. Toxic Love: Dark Boyfriends 12 → 21, Nail Salon ASMR 12 → 19, Bus Crowd 36 → 42, Splash Buster 3 → 9.

Pullbacks: Last One Standing (tnySocial, iOS), which on Thursday I called the cleanest entry, gave up 13 → 9 countries and #7 → #14 in a day — the volley was a one-off. Water Sort: Romantic Dream stalled at 20 countries after four days of growth. Rampcrest Car Trials left the charts entirely.

Publishers

Nebula Studio — five titles in the charts at once: Tap Tile! (47 countries, #2), Zoodoku, Block Bloom, GOGO! Blast and the fresh Splash Buster. Portfolio buying in its purest form.
HIGAME (under six legal entities) — eleven titles, three of them rolling out across 36–40 countries.
SpeedZone — four, and Car Driving is today's biggest gain.
Tappy Game — two, both growing: Build Block 3D 11 → 12 countries and #26 → #20.

_Some of the deltas are over three days, not 24 hours._


Money — August 29

Brackets up. Dozens of titles moved up over the past 24 hours, but four of them are meaningful.

Mukbang ASMR: Idol Livestream (BLACKGEMS, 111 days) — 5M → 10M installs, 45 countries, #2. The purchase catalog is token, $1.99–4.99, and zero countries in Grossing. Ten million installs on a pure advertising economy.

Idle Cat Gunner: Shooter RPG (NEPTUNE, 133 days) — 500K → 1M, 33 countries in Top Free and #3, while in Grossing it's 41 countries and #8. The buying pays back across the whole front — the best balance in the field right now.

Ocean Block Shoot (HM Games) — 500K → 1M, 26 countries, #34, Grossing still empty. Third day running in this section, and now Play itself has confirmed the volume growth at zero money.

Build Block 3D (Tappy Game) — 500K → 1M, 12 countries, #20, Grossing empty. The same publisher's Crafty Blox World is in 25 countries and also without Grossing: the portfolio grows in volume, not revenue.

Among the young ones, brackets went up for Cute Scoop DIY (0+ → 50K in two weeks of life), Goddess Diff, Smash Land!, Wonder Castle, +1 Speed Slime Escape, Splash Buster and Mystery Dumpling Glitter Unbox. All of them have zero Grossing, but they're two weeks to a month old — it's early.

Who entered Grossing this week.

Zombie Rush: Idle Survival (DreamWeave, 36 days) — 2 → 30 countries in Grossing, #71, with only 6 countries in Top Free. A sharp reversal: the money reaches far wider than the buying. That profile usually means retention and a paying core, not UA.
Medal Hunter (Ten Square) — 8 → 21 countries in Grossing, #27, Top Free has been at 29–30 countries for a week. The machine has hit its stride.
American Farming 2 (SquadBuilt) — 0 → 11 countries in Grossing on its ninth day of life, #58, with four countries in Top Free. Second time here this week, and the picture is the same: money ahead of reach.
Pixel Tamerz (ReturnPixel) — 0 → 3 countries, #43, with one country in Top Free and #2 in Korea.

Volume yes, money no. The list barely changes, and by now that's a conclusion, not an observation.

Tap Tile! (Nebula, 5M+, 47 countries, #2) — no purchase catalog at all. Meowdoku (Oakever, 10M+, 39 countries, #1, catalog up to $69.99) — four months and zero countries in Grossing. Mystery Dumpling: Unbox ASMR (Brocker, 5M+, 46 countries, #1, a catalog of two items) — the same thing. Rebel Glam (10M+, 41 countries). Keyboard Obby: ASMR Speed Run (HIGAME, 1M+, 40 countries, #1) — also without a catalog.

The overall picture: the entire ASMR/unboxing/tactile wave — Brocker Bus, HIGAME, BLACKGEMS, CAT Studio — lives exclusively on advertising. Not one title from it has ever made Top Grossing, even though by reach they hold the top of the charts in 40+ countries. This isn't "still early": the genre has been at the top for six months, the model is simply that. Anyone who wants to enter has to run the economics as ad arbitrage, not as a game with IAP.

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